AI Insights · Timothy · October 2022
Top 5 Superhero Games Performance in Colombia Q3 2022
Discover how the top 5 superhero games performed in terms of downloads, revenue, and active users on a unified platform in Colombia during Q3 2022.
In Q3 2022, the top 5 superhero games in Colombia showcased varied performance trends in downloads, revenue, and active users. Here's a closer look at their metrics:
Blue Hero Rope Game from Zego Global Publishing saw a significant spike in weekly downloads, peaking at approximately 93.9K in mid-August. This was followed by a gradual decline, ending the quarter with around 21.5K weekly downloads. Weekly active users mirrored this trend, starting at 19.1K in early August, peaking at 104.5K, and eventually stabilizing around 38K by the end of September.
Epic Heroes by Dinosaur-Games experienced a consistent increase in weekly revenue, starting from $1.4K at the beginning of August and reaching approximately $2.3K by the end of September. Downloads surged notably from 14.1K in early August to a peak of 60.3K in early September, before settling at around 23.3K. Active users also saw a substantial rise, peaking at 82.9K in early September and closing the quarter at 57K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed fluctuating revenue trends, with highs of $2.7K in early July and lows around $102 in mid-August. Downloads exhibited a downward trend from 22.3K in early July to 8.8K by the end of September. Active users remained relatively stable, hovering around the 45K mark throughout the quarter.
Super Dragon Hero Game also from Zego Global Publishing, which launched in September, had an impressive start with weekly downloads peaking at 88.9K in mid-September before dropping to 16.6K by the end of the month. Active users followed a similar pattern, starting strong at 116.4K and ending September with 90.2K.
Super Rope Hero from Zego Studio experienced a decline in weekly downloads, beginning at 10K in late June and falling to just over 1K by the end of September. Active users also saw a decrease, starting at 16K and dropping to around 6.7K by the end of the quarter.
These insights, sourced from Sensor Tower, provide a detailed look at how each game performed and highlight the dynamic nature of the mobile gaming market in Colombia. For more detailed insights, visit Sensor Tower.